Technical Game/UI/UX Designer
Hi there! I’m a 2022 graduate of Sheridan College’s Honours Bachelor of Game Design program where I was studying and developing games for the past 4+ years. My special interests are UI/UX, systems design, and game mechanics, but my current area of focus is technical UI design. I enjoy research, prototyping, programming, and debugging. Alongside my academic experience, I have work experience developing an educational game. I’m currently in a period of professional development as a mentee, where I’m working on personal projects using Unity.
Work Experience
A joint project between several Ontario post-secondary institutions brings together game developers, environmental scientists, and education specialists to create a watershed simulation strategy game that will be used to help teach students about ecological restoration.
myWATERSHED Game
Featured Projects
A vertical slice of a menu system for a personal game idea made to practice UI implementation and design. Uses tools from Unity’s modern UI system. Features menu flow using a stack and widgets built as self-contained prefabs.
Sightlines (Menu Flow)
A collection of UI elements made from scratch in Unity using only code, Text and Image components.