2021/2022 Co-op Work Experience
This project is open-source!
myWATERSHED Game [WIP]
TOOLS USED: Unity, Visual Studio, GitHub, Miro, MS Teams
A joint project between several Ontario post-secondary institutions brings together game developers, environmental scientists, and education specialists to create a watershed simulation strategy game that will be used to help teach students about ecological restoration. Players are given “god perspective” over a procedurally generated watershed system, and must use the economy of volunteer power to create a healthy, supportive ecosystem for our species of focus: the Red Side Dace.
ROLES & RESPONSIBILITIES
Game Systems Designer and Programmer on a team of 3.
Research and understand the subject matter in order to discretize and gamify real-world systems and processes. Experiment and prototype different solutions to design challenges with a main focus on creating a procedurally generated world and ecosystem. Presenting work to the team through documentation and demonstrations. Noting feedback, recording and posing key questions to the development team in meetings.
TAKEAWAYS
I knew this project would be a challenge going in considering that I would be given a lot of responsibility and ownership over the design and implementation of solutions, and I was able to prove to myself that I can succeed in taking on that much in such a short development time.
I gained experience working for a client, which is something I had never previously done.
One of our biggest design challenges was making the game educational. I discovered that the best approach is to break down educational goals into gameplay beats or moments and deliver information gradually.
I also learned a lot about optimization and debugging because this system ended up being quite complex.
Documentation
Click on the gallery images to link to its respective Miro board (view only).
Problem Solving
I like thinking things out on paper. This is process work of how I visualize to logically solve programming challenges.